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Guide for Game Authors (GERMAN)
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€10,00 EUR - Regular price
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Description
Guide for game inventors
(The work for beginners)
Tom Werneck's standard work for game inventors, with all relevant questions.
(6th edition, 172 pages, published by Ravensburger)
Contents:
1. Tips and tricks for the inventor's workshop
- Inventor's fate - What can one do wrong
- Give your idea a chance!
- So that we all mean the same thing: Clarification of terms
- How do you actually "invent" a new game?
- What are the chances of success?
- How the idea becomes something presentable
- The idea comes to paper: The rules of the game
- The idea put to the test: The game is tested
- Don’t be afraid of the idea thief!
- Secure intellectual property rights
- Self-publishing?
- Off we go! Offers for recycling - to whom and how?
- Is everything complete? Checklist for submitters
- Hooray! A contract offer is here!
2. What else an author should know
- What does a game publisher actually do?
- Authors among themselves: exchange of experiences
- The Nuremberg Toy Fair
- Player days and other events
- A final word
3. For reference
- Useful addresses
- Sample texts
- Index
Product specifications:
- Dimensions: 17.8 x 12.2 x 1.2 cm
- Material: Lacquer: Paperback
- Made in Germany
- Weight: 168 g
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Guide for Game Authors (GERMAN)
- Regular price
-
€10,00 EUR - Regular price
-
- Sale price
-
€10,00 EUR
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