Namibia - in blank box (GER/ENG)
incl. 19% VAT (if applicable) plus shipping costs
Information on the manufacturer, timline of new production and other details can be found in the article information block below!
Christmas at www.spielmaterial.de |
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that a quantity scale is used for orders of 500 or more items of one type. This may result in slight deviations in the delivery quantity (plus/minus 2%). This is included in the price and is deemed to be accepted.
Winning title (strategic game) of the game author's competition 2009
A complex, strategical game regarding mineral resources in South-West-Africa from Brian Robson for 2-4 players above 10 years of age
Attention: This version is in a blank box and without player's help cards (download www.spielmaterial.de/Namibia.rar)!
Description:1884: First sources of various commodities have been discovered: gold, silver, copper and diamonds as well. The colonial government has issued concessions to enterprises which shall build up the necessary infrastructure to deliver the commodities and transport them to the coast. Who will place their rigs in the right place? Who will be able to sell the commodities for the highest price?
In Namibia, players represent mining corporations who are looking to mine commodities - diamonds, gold, silver and copper - and attempt to transport them to ports to sell at the highest possible price. In order to achieve their aims, players have to bribe (via an auction) colonial government officials who control access to the interior and to the ports.
Access to the interior allows a player to develop the country’s rail infrastructure which is required to move commodities to ports in order to sell and make money. And money buys reputation, which gets more expensive to acquire as the game goes on. Players also need to construct and complete their mines and prospect for ore.
However, too much bribery leads to a decrease in reputation which affects a player’s position at the end of the game, but limited access to the transport and shipping infrastructure will seriously impact a player’s ability to make money.
Selecting the right time to ship and sell is the key, because the market can be manipulated by other players. The winner will be the player who can make loads of money while keeping a good market reputation. The player with the highest reputation wins.
+++ for hardcore and occasional players +++ for 3 and 4 players +++ rules video +++ expansion included +++ spare part service +++ FAQ online +++ information on the histroic background and development +++ blog +++ fan rules online +++
More information:
- Informationen bei Mücke Spiele (DEU)
- Homepages des Spieles (DEU / ENG)
- Boardgamegeek (ENG)
Designer |
Brian Robson
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Artist |
Carsten Fuhrmann
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Publisher |
Mücke Spiele
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Year Published |
2010
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# of Players |
3 − 4
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Mfg Suggested Ages |
12 and up
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Playing Time |
120 minutes
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Weight (in kg) | 1.050000 |
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Manufacturer | Mücke Spiele, info@muecke-spiele.de |
Sort Number | 000001 |
Delivery time | 4-5 working days within EU, 4-7 working days worldwide after payment |
Game Time | 60 to 90 minutes |
Number of players | up to 4 players |
Material | Game |